![]() Having the potential to move your target twice as far with each block opens up a lot of useful possibilities. For the purposes of this guide, we'll consider a 2-die block with the block skill/2-die blitz with the juggernaut skill as being a safe one to make, and anything worse as being a gamble. When you think of Frenzy as a probability amplifier, it should become much clearer when throwing a block is a good idea and when it's an act of desperation. Iterative probability tells us that doing the same thing multiple times in a row makes the odds more extreme: if the odds are that you'll likely fail, blocking twice in a row means you are VERY likely to fail, and if the odds are that you'll likely succeed, blocking twice means you are VERY likely to succeed. While that first point is important, let's talk about it later and instead look at #2. This accomplishes two things:ġ) It allows you to move your target one square further across the pitch than a normal block wouldĢ) It forces you to block a second time if the first time was a push When blocking, Frenzy forces you to advance on your opponent and, if possible, block a second time. ![]() Bloodletter Daemons (0-4) 80k 6/3/3/7 GAS/Pįrenzy, Loner, Wild Animal, Claw, Horns, Juggernaut, Regenerationīefore we talk about Khorne Daemons, let's talk about the Frenzy skill because the former is all about the latter. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |